# THE LOTTERY BLACK BOOK BY LARRY BLAIR

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Discover the winning lottery secret from Larry Blair, math professor. Make use of a proven lottery playing system to give you better odds. THE LOTTO BLACK BOOK LARRY BLAIR "I Was Hitting Close - Now I Won $1,,!!!" "Before I won, I was hitting pretty. The lottery black book free download by larry blair. Successful the particular lottery is absolutely not easy however it s even so mathematically.

I'd get four and then sometimes I'd get five. I hit three fives in one game using the same system twice. I'm still playing the lottery twice a week. Thank you so much for the The Lotto BlackBook. Larry, I appreciate your help and, above all, I give you gratitude that words cannot express. I am eternally indebted to a new wonderful friend. It took less than 30 days after I put your system into use. I made the front page of my neighborhood paper. It was a great feeling and I owe it all to you, Paul.

You can spend years without winning anything at lotto and losing thousands of dollars in the lottery tickets. But doesn't it make a lot more sense to start right now with a proven plan that made miracles for other people? On to Systems 2. Do Any Systems Work? Then why Play? Gamblers vs. Players 2. Lottery 2. Lottery Pick 3 and Pick 4 2. Tools 2. Pick 3 Wheel 2. Computers 2. The Balance of Nature 2. The Balance of Lotto Balance 2.

How to Create a Winning Ticket 2. How I Play 2. When You Have to Wheel 2. Single Ticket Plan 2. Running a Lottery for Beginners 2. What is a Lottery Wheel? Advanced Wheeling IV. Frequency Distribution 4. Delta Lottery Number Reduction 4. Decade Reduction Strategy V.

Money Management Systems VI. Winners and Losers 6. Think for Yourself 6. Common Sense 6.

## Larry Blair Lottery Black Book Free Pdf Download O

Top 10 Myths about Lottery and why they are not true 2 I. Adjacent Numbers - Numbers in a bet that are one digit apart. Agent - A place to download lottery tickets. A retail outlet. Also referred to as Trailing Numbers. Announcers - A number or set of numbers that are predictors for numbers arriving in the next draw. Annuity - A non-lump sum lottery payout that is paid to the winner in installments over many years. Antipode Draw - A draw result having extreme numbers.

AW - Abbreviation for the term Abbreviated Wheel. Beer As a noun - Cool exalting beverage stemming from the University Dark Ages and used primarily when thinking about the Lottery, when playing the Lottery, when losing at playing the Lottery and when winning at playing the Lottery.

I'd like to Beer with you. Matching 5 numbers and the Bonus Ball returns the second highest prize which is disproportionally small when compared to the top prize.

Boxed Bet - A method of betting a three or four-digit number that will win if the numbers come in any sequence. For example a boxed would win if the winning number was Breakopen - An instant-win ticket where the player tears open a flap to see if the ticket is a winner. Also called Pulltabs, Nevada Tickets, etc. Breakopens are often sold by charities as well as lotteries.

Cash Cow - A jackpot winning prize. Combo - A method of betting a three or four-digit number that covers all possible combinations of the sequences. Daily Games - Pick 3 and Pick 4 games held daily and run by the state or province. DN - Abbreviation for the term Designated Number. Used in a lottery wheel. Also referred to as a Power Keeper or Lock. The Genoese format This game is very popular in the UK.

You have to pick 6 numbers from a list of Having only these chances, people will not be very interested in your lottery f the jackpot isn't won for three or four games, it should be shared equally among the players who qualify - the pari-mutuel version.

Another method that the UK lottery uses to attract players is the Superdraw. There is another variation of this Genoese lottery, which asks the players to pick a separate number, and the winner will be the one who manages to match the numbers in both of the categories. Keno This game is played 16 hours per day, having draws every few minutes.

The player tries to match a fixed number R, let's say 1R12, of them. To win a prize you might need only some numbers to be among the wining numbers. Because Keno is such a popular game, the prize is a fixed sum and for risk control, it is best to set a maximum sum that can be paid out on any game.

The Genoese lotteries use a physical device, by putting numbered balls in a transparent plastic tub. The drawing is showed live on TV. Keno, on the other hand, invokes the pseudo-rundown number generator of a computer, which is a risky method, because the system could have flaws or there might be a problem of corruption. Number matched 0 5 6 7 8 9 10 Chances: Players have to mach all digits.

Players are allowed to "box their bets, which weans they can choose the numbers without having to mention their order. Getting the numbers wrong Lottery designers are usually careful but even in modern times some blunders have been made. For example in the Scramble game in Canada in players had to select 6 digits and they would win a fixed sum if their section matched the winning 6 digits in any order.

The UK National Lottery was "born in November and there were many who hoped that the publicity night would increase the interest in probability and enhance the nation's numeracy.

Now these articles don't exist and people tend to believe that each draw is independent from the rest and each combination has the same chance as every other set.

The player wins something if his or her selection matches at least 3 of the winning numbers; if the selection contains all the six numbers, he or she wins the jackpot prize almost 2 million. These N combinations are considered to have an equal chance be drawn. So if download a ticket your chance to win is 1 in 14 millions.

This is a very small figure. The chance to die within the next hour is 1 in a million and within a year is one in 1, All people who match all the 6 numbers share the Jackpot. To win a huge sum of money, you have to be the only one who has a winning ticket. We do know that about 10, people choose multiples of seven. After the drawing, we know exactly how many people have chosen the correct combination and how many won a share of the jackpot.

There were some extreme cases when people selected the right number or when no one claimed the jackpot for 6 times in a row. How to win more Avoid this kind of systematic choices and be aware of people who copy your selection, because you can get a huge surprise when you have to share the jackpot with someone, in case you win. You could choose randomly. A lot of people choose the numbers which represent a birth date of a relative, so numbers are very often chosen.

Try instead to select them randomly, but if the numbers don't sum at least , 5 of them are not on the edge of the ticket and from a single duster or spread as 6 isolated numbers, reject them. This method leaves over 1,, combinations and won't bring you the jackpot, but it will bring you a big prize. Until now we concentrated only on winning the jackpot or just a part of it, but now we will try to work out the chances to win some other prizes. Let's call the winning numbers Good and the other 43 Bad.

The Bonus is a number from the Bad ones, six of these choices will be winners for the Bonus prize, and the other go for the Match 5 prize. To win a Match 4 prize, you have to select 4 of the Good numbers and 2 from the Bad ones, giving you 13, combinations for the possible winning numbers. To win a 10 prize at Match 3 you have to guess the right combination from , This means that if you download a ticket once a week you will probably only win once a year.

You could spend 1, before winning only This table shows you what prize you could win, your chances at any level. To do this, take a look at the data to see where there are fewer jackpot winners than expected considering the level of sales. The first draws contained 40 occasions where the winning numbers had 3 consecutive numbers 34, 35, Considering the sales in that period, there should have been winners, but there were only Even if you remain faithful to your combination every time, your chances of winning and the number of prizes are not affected.

The key is to use combinations that other people don't use. The bad news is that we don't have this information about other players. How to win your Pick-6 Lottery game The following information is an approach to winning the Pick-6, but it doesn't guarantee success, because this thing is impossible. Your method of playing could be your worst enemy, making it impossible for you to win. These are the odds we deal with from the moment we bought that lottery ticket.

The chances to have six winning numbers among any six numbers are 1 in 13,9 million, but the chances to have six winning numbers among 12 numbers are 1 in 15, The wheeling system is a net of numbers trying to catch a prize. At any two combinations containing 12 different numbers you have at least two 3 prizes, if your six numbers come up.

Let's revise what we found out until now: Why we don't pick the winning numbers? The key to the lottery is number distribution. The most important number distribution is the one that shows us from where the winning numbers come. To do this, we have to build a chart, which is not found in lottery systems and software; we use the history of the last 18 drawings and make the next chart. For draws based on draws through At first sight it may seem like a bucket of numbers, but we will help you by condensing the chart above and the last 50 drawings.

To help you through the chart, we'll give you some explanations: Now look at the "Cold" numbers and you'll see that every strategy based on waiting for the Cold numbers to hit together is not going to happen. What about the strategy of playing the Hot and Cold numbers? This strategy will work in only one draw in fifty, which is not an opportunity that comes around often enough to take it into account. To show you this, your software picks the hottest 12 to 22 numbers to wheel, a nice 3 if 3 or 4 if 6 wheel would give you some three number wins or a very lucky four number hit in only 19 chases from Let's take a peep at wheels that use all numbers.

Almost all of these split or Franken Wheels start with an excellent 3if3in 22number 77combination wheel. The rear portion is a 3if4 wheel. The split wheels turn up in all sizes, so it's not unusual to find the favored 3if6in 24number 20combination wheel made up of a 3if3 and a 3if4 portion often intertwined in the attempt to mask its flawed construction.

## The.lotto.black.book

The 3if5of6 wheels are also 31 not immune only because they are made up of two 3if3 wheels. These wheels may seem ingenious often because they are tighter than a properly made wheel, but don't be deceived because they still make it hard to win. Keep in mind the odds of getting winning numbers within the playing numbers.

You might as well play two totally independent wheels. The way you choose to play doesn't matter, because your odds of getting all six winning numbers on one side are the same as getting all odd or all even or all high or all low numbers on one side. Now you will be reminded that every combination has an equal chance of being drawn, but the question is: There is a huge difference between the possibility of an event to happen every drawing and how often that event is likely to occur.

Some people claim that there is exactly one type of each combination; but we're not talking about combinations right now, but about having the numbers that make up the winning combination among a group of numbers we're playing.

Let's say you have a pot with white marbles and 10 blue, and you give the thing a good shake. Now, without looking try drawing a blue marble. What color do you expect to find in your hand?

You can imagine that anything could have happened, but in fact, the blue marble is likely to be drawn. But if you did put the marble back, after each draw there is a big possibility that you wouldn't draw a blue marble. Let's change things a little bit and, instead of white marbles and 10 blue, we'll try white and blue.

How many white and blue marbles do you expect to draw after trying three times? What about after 24 tries? Now the odds favor half and half every time. Nothing could be further from the truth! Do you use to filter your combinations? The trick is to make combinations like those that win in your game and to avoid long shots when you try to win a jackpot.

This means you have to select or build combinations with a very good assortment of qualities, because well - constructed combinations can contain 1 to 5 odd, even, low, high and 0 to 4 hot, average or cold 32 numbers for a jackpot attempt. Hot Average Cold. At first it may seem confusing, but remember that from all these, you need a good assortment in picking your numbers. The thing that hurts your chances is having everything one way and the winning combination comes in another.

You would do better with some chances to win in almost every draw than waiting for a type of draw that may not come up at all.

## The Lotto Black Book Review

How to EIiminate Some Numbers: Even though we'd like to put all the numbers into play, the cost can be enormous. Even the addition of a few numbers to a game sends the odds soaring and eliminating a few numbers has the reverse effect. Four additional numbers almost doubled the odds! The successful elimination of four or more numbers has an opposite effect, lowering the odds an equal amount.

So, if on Sat. The winning numbers didn't contain any of the numbers from the previous drawing. You can play all 48 numbers on 8 combinations, but it becomes confusing trying to cover all 49 when 5 have to be specially picked to go with the 49th.

How to EIiminate More Numbers Sometimes you want to remove more than six numbers from the game at a time. Here you go: You will get two groups of 3 draws, followed by a group of 4 draws and finally two more groups of 3 draws.

Like this: When you are done you should have 42 check marks and count them. Play the numbers with and without check marks, but don't play the numbers with "X" next to them.

Let's see how this works out: Even a set of 2 right and 1 number in another means a 3 win. How can you lose? Have only 1 or none right per 3 set. Playing One Combination: Make up two subsets of 3 with the balances in mind and combine to make one combination. Playing 12 Numbers: Make up four subsets of 3 with the balances in mind and combine to make six combinations.

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Like this on to and we add until we reach and or we could use our elimination routines When you play all the numbers, you have the opportunity to make up subsets, which reflect the various opportunities you learned about in the charts above.

When you play all the numbers, some additional guarantees come into effect. As before any two subgroups of 3 numbers guarantees a jackpot. You could lose only having one or no correct numbers per subgroup. Be ready to copy and paste into your software for loading and if you like a little fine edge filtering.

You should practice first on a small wheel, as it won't print your exchanged numbers unless you save it and open it in notepad for printing.

Economy System f you are not ready for the Super Wheel or you don't want to use the hot, average, cold distribution for Pick-5 or Pick-7, here's how to do it.

First examine your past draw history and focus on the lowest drawn number in each winning combination. Here's some Florida draws: This gives you a min-max range for the first number and shows how many lines to put into play.

Go for a figure, which applies to roughly 9 out of 10 drawings over the last draws. Write the numbers 01 39 through 20 or 22 or Now you need lottery software that tells you what numbers hit together most often in your game.

Your Pairs history doesn't have to be from the latest draw, so if you don't have good lottery software you can use the Pairs Chart in the demo of Lottery Director Software. You have the first number for each combination. Now find the number that was paired with these numbers, and write it next to its neighbor.

Do the same with the pair of the second number. You stop when you find four numbers in the chain of most paired numbers for each line. At this point we can bring the combinations back into conformance with our final completing numbers. This system puts in the game all the numbers you have so far. Pick-5 games are smaller than Pick-6, so expect to have only 15 to 20 lines to cover the lowest drawn numbers.

Although there are min-max ranges for each position, this doesn't guarantee a winning number on the same line with the lowest drawn winning number.

Probably, one day there will be software to do all these things for us. When you get pass the 12 numbers, the price goes up rapidly. A 4if6in18 wheel takes 42 lines. The problem is that wheel users don't think about how the wheel is constructed and how it can be used to their advantage. Almost all players don't apply the gamble aspect of lottery to wheeling. They are willing to take a chance on number, wheel and filter selection.

Economy wheeling is very useful when you don't contribute to the process and want to wheel as many numbers as possible for the lowest price. Do you remember the 3 banker wheel? Three numbers are chosen to appear in every line and the remaining 3 numbers with 3 bankers correct or roughly lines, where they guarantee 2if3 plus banker equals a 5 win.

Let me show you something different: We start with 12 numbers, 4 groups of 3 numbers each. This gives you 4 chances to get your bankers right. Write your numbers bellow the pointers. Then follow with 10 40 numbers your research and you will see that it will contain the remaining 3 winning numbers for the next draw. Write the numbers again and exchange them with mine. A 4 line is guaranteed by any set of 3, a single number and any 6 winning numbers among the We start with 12 numbers, 4 groups of 3 numbers each, which gives you 4 chances of getting the bankers right.

Write your numbers bellow and follow with 12 numbers your research and you will see that it will contain the 3 remaining numbers for the next draw Do the same as before and write the numbers below, exchange them with my combinations. The winning lines are the same: For the next 2 sets, we have for 5if6in36 numbers 88 lines and for club play we have 5if6in49 numbers in lines. We will pivot on the bankers and bring in a set of 12 numbers for the 36 wheel.

For the 49 wheel we pivot on the bankers and bring in a set of 12 numbers and a set of 13 numbers. For a 5 guarantee, you will have to get one set of bankers and all the remaining 3 winning numbers in one of the sets. Wheels can be copied and pasted in CoverMaster or Lottery Director for ease of changing pointers for your numbers, because both drop numbers onto the wheel in the order you put them.

We start with 12 numbers, 4 groups of 3 numbers each, which will give us 4 chances to get our bankers right. Now write your numbers below these pointers and follow with 2 sets of 12 numbers. Your research will show that one of them will contain the remaining 3 of the winning numbers for the next draw. Some say that the second group contains the numbers you think that won't contain the remaining 3 winning numbers.

A 5 winning line is guaranteed if one group of bankers is correct and the remaining 3 winning numbers are among the The 4 winning lines are guaranteed, if one group of bankers is correct and 2 or 3 winning numbers are among the A 4 winning line is guaranteed, if one group of bankers has 2 numbers correct and the remaining 3 winning numbers are all among the 12, or if the bankers have 3 correct and 1 winning number is among the Start with 12 numbers, 4 groups of 3 numbers each, giving you 4 chances to get your bankers right.

Write your numbers below the pointers and follow with 36 numbers in 2 sets of 12 numbers each and a set of 13, then your research will show that one of these 3 sets contains the remaining 3 of the winning numbers for the next draw. Multiple 4 winning lines are guaranteed if one group of bankers is correct and 2 or 3 winning numbers are in the sets of 12 or 13 numbers. What is a Lottery WheeI? Lottery Wheel Systems are a method of playing the lottery, where players download tickets and arrange the numbers on them in such a manner that they'll have a guaranteed winner if their numbers come up.

There are hundreds of possible wheel combinations, but they all come down to 3 key elements: The minimum guarantee for example, want to match a minimum of 3 numbers , 2. The number of lottery numbers drawn that must fall within your set of numbers in order to guarantee a prize, and, 3. How many different numbers you're including in the wheel. A short version of the 3 key elements of the wheel is: Guaranteed X-win if Y of the numbers drawn are in your set of Z numbers. Shorter still, the common nomenclature to describe a wheel is: As your number widens, and you increase your guarantee to a greater number of matches, the number of tickets you use is quite large.

That's why you should set a budget limit before you start 49 playing. Don't think you will win every time, because even with a wheel, you're still only covering a very small set of the game's total combinations. There are three different types of wheels, which offer different levels of coverage of your numbers: This system has a great advantage because you can win prizes if 3 or more numbers drawn are on your ticket.

This is ideal for large pools of players. Filtering Gold and Platinum members have access. This reduces the number of combinations included in your Full Wheel. Filtering is available only on Full Wheels, because if used on other systems, they will lose their guarantees. Key WheeIs Gold and Platinum members have access. You should use it only when you're sure that a certain number will appear. Abbreviated WheeIs Platinum members have access. Doesn't cover all possible combinations, but guarantees at least one winning ticket if some of your numbers fall within the drawn numbers.

This is a very good system because it offers a unique combination between a good coverage of numbers and a reasonable budget.

A Beginner's Look at WheeIing The 3 if 5 in 12 numbers 2 combinations is the simplest wheel and is created when you download 2 tickets with 12 different numbers between them. Two tickets. Write any 5 numbers from , 3 of them have to be on one ticket or the other, if you have 55 of the 6 winning numbers among your 2 tickets, you have to win something.

This works if you replace those 12 numbers with any set of 12 different numbers. You are covering a third of the numbers on 3 tickets and have a shot at a prize. Now, let's take this 4 if 6 in 12 number 6 combination wheel and add a 7th ticket with all different numbers bringing the total up to We have the 4 if wheel and the 3 if wheel at a reasonable price. From now on it will get more expensive to play. Advanced WheeIing Within every six number combination the following prize winning opportunities are found: Three tickets with 50 all eighteen numbers different cover better than 80 percent of the combinations necessary to guarantee a 3if6in18n prize if all six of the winning numbers are to be found among the 18 being wheeled.

These are the pointers for a 4if5in9n3c wheel Unfortunately the program could not be stopped at that ideal point and kept on going. Remember the 4if5in9n2c wheel above; well here it is at the front of a 4if6in12n6c wheel. Many wheels these days are made by putting a 3if3 wheel next to a 3if4 wheel to make an overall 3if6 cover, because if all six winning numbers fall among those being played, at least 3 must fall onto the 3if3 or if not, then 4 must fall onto the 3if4 half of the wheel, if you want to win a 3 prize.

You have better chances of getting all the winning numbers if they are of equal sizes and strength. You should play in a way that it's for you. All sorts of "experts" say Frequency is more important in lottery.

Some cheap lottery software has charts, which only count how many times each number was drawn over a range of drawings. Sophisticated software provides a selectable range of history for its frequency chart with graphic 3D display of what's Hot and what's not.

The most important thing is to know what Hot and Cold numbers contribute to making up a winning combination! Let's define our terms "Hot and Cold" numbers: As numbers with 3 or more hits in the last 12 draws. As numbers with hits in the last 12 draws. As numbers with 0 Zero hits in the last 12 draws. We have only one incident where "Hot and Cold" combine to make a jackpot possible.

The way to play is to cover the full spread with overlapping sub wheels inside the larger 53 covering the first 10 and last 5, the mid Good luck! DeIta Lottery Number Reduction They are actually figuring out the span between each number, learning the first as a starting point of reference. You could know the first 2 numbers in ascending order, if you knew the lowest numbers and the span.

The span is the s for the 7 draws above. Adding the first lowest numbers and the span forms the second number.

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Position meaning p1-p2, p2-p3, p3-p4, p4-p5, p5-p6. The last number is the total span value or delta occurrences. Even if you play a mix of the most commonly occurring spans, you won't win a jackpot because you wouldn't know which the lowest numbers are. Decade Reduction Strategy This strategy is not a sure thing, but the safest thing to do is to find 3 decades that are drawn together most often and play the numbers within those decades.

When you capture 5 or 6 numbers, it can happen several times in a row. The 2-decade groups have 20 numbers. At first wheel, use all of the numbers from the 2-decade groups eliminating the 2 numbers that end in 0.

The second wheel uses 6 numbers, from 3-decade groups, numbers from the first wheel and numbers from the next. The next drawing uses the next sets of numbers only captures 4 numbers that 6 - 2's and 1- 3 without counting the bonus number. Find a strategy that you like and stick to it.

Your purpose isn't to chase the numbers but to catch them. Money Management Systems t is the bastard mix of magician and advertising. Stage magic is all about misdirecting the viewers' focus away from how the trick is performed. So, money management was the stepchild of the gaming system industry. Now things are different. We see ads on how to win big money at games with small payouts, win ten grand at roulette, win a quarter of a million at Pick-3, download the system and find out how!

The magician directs your attention away from the prediction system or the money management system's total lack of a prediction system. Mathematically speaking, a winning Pick-3 system that plays at a profit over time is impossible, because the state only returns fifty cents on the dollar. The best system 've seen is Mastermind The trouble is that you're playing between 36 and 50 numbers, so you'd get only 5 or 8 doubled plays before having to start over again. Say, you're playing 50 tickets and one hits straight.

And here you have your quarter of a million provided. You can even play games with the numbers trying for a better jumping off point. Another problem is paying taxes on each step of the winning system. Just think that the lottery is going to hand you a check the next day for those amounts above without stripping off taxes, think again.

This system could ruin you. You must understand that lottery is not designed to be won, so it takes a good system and a healthy dose of luck to reach the winners' circle. Winners and Losers The table below is a summary of the points of comparison between winners and losers.

There are 16 of them. A detailed treatment for each of these points follows the table. Winners o Think for themselves o Use common sense o Use valid analysis methodology o Confirm their findings o Accept and deal with the facts o Understand that there are no secrets o Avoid Voodoo o Avoid bad software o Don't depend on wheels o Actually do play o Play only when the conditions are right o Avoid bad games o Don't gamble o Utilize free resources o Share with others o Stick with it Losers Depend on others to do the work Abandon common sense Use invalid analysis methodology Rely on unconfirmed findings 58 gnore the facts and fantasize Chase secrets Chase Voodoo Use bad software Depend on wheels Rarely actually play Play under wrong conditions Play bad games Gamble beyond their means Spend on freely available resources Take from others Become anti-lottery crusaders.

Think For YourseIf There's nothing wrong with researching a subject and finding as much useful information as possible. That is the way humans typically learn anything. The time comes, though, when it becomes important to start thinking for you. You must begin to question, verify and even challenge the basic knowledge you have. You must begin to forge new ideas by exploring unknown territory and formulate new theories by independent thought.

People who are willing to make this effort will be rewarded by making new discoveries and by adding those new discoveries to the body of knowledge. This has been the process of progress. Without it, the human race would still be relying on lightning strikes as the only source of fire.

Winners will make the effort and prosper. Losers will make no effort and wonder why they never win. Common Sense The study of lottery games is the same with the study of any other subject. You must apply a little common sense when you use the knowledge gained by that study. Winners will do this and losers won't. Valid Methodology Winners make sure that the methods they use are scientifically correct and valid.

Losers are interested in achieving results good for them rather than how those results are achieved.

Working with data grounded on bad methodology will guarantee that you remain a consistent loser. Confirmation of Findings Winners confirm their findings obtained through research, but losers ignore this vital step and accept whatever happens to look good at the time.

Accept the Facts Winners accept and deal with whatever facts they find or discover, but losers ignore the facts and choose to base their conduct on wishful thinking and self-delusion. Losers are forever seeking a secret for cracking the lottery, which of course should be provided to them by whoever finds it. Voodoo Voodoo pertains to the lottery and is a term applied to any method that involves the metaphysical, paranormal and supernatural.

This includes astrology, numerology, necromancy, telepathy, dream analysis, biorhythms, magnetic anomalies, barometric pressure, Celtic runes, Tarot cards, Ching, Ouiji boards, black magic and crystal balls and many more.

Winners avoid this kind of nonsense and reject these methods, but losers chase after these kinds of schemes. Bad Software Lottery software is probably the most controversial subject. There is a great deal of lottery software available to the player nowadays. Some is free, but most costs money. Some is good, but most is trash. The following offers some guidance on how to tell the difference.

A Winner will choose software that: Provides visual attractiveness and functionality in the user interface Allows the user to import and export data using simple and common file formats.

Gets the job done in a timely manner without overtaxing your system resources Doesn't require an nternet connection in order to function properly. Doesn't require a perpetual pay-per-use scheme. Doesn't require a version update fee every 6 months or even annually. Offers a fully functional evaluation version Wheels This is another source of controversy.

Wheels result from the work of some very clever people and can be a very useful tool for the lottery player. A wheel allows the playing to select many more numbers than would normally be possible.

The intent is that a properly constructed wheel should guarantee the player at least 1 ticket that matches a specified prize level. This seems like a pretty attractive way to win some money when playing.

The whole concept is predicated on a number of very big Fs, which can be very easy to overlook by starry-eyed players. That little word "guarantee can easily seduce a player into believing that they are playing with some kind of special advantage over any other method.

This belief is false and here's why: You are guaranteed a win only F: The selected set of numbers contains at least the same amount of winning numbers as the guarantee stipulates. This is not easy to achieve, especially with small wheels. The smaller the set of numbers is, the less chance you have of covering the guarantee, but the larger the set of numbers, the larger the amount of combinations that are generated.

You must also be aware of the fact that there are 39,,,, ways to choose any set of 21 numbers from the 49 available.

That number is so large that if it represented millimeters, it would equate to well over 4 light years in distance! All the resulting combinations are played. The problem is that a wheel will almost always produce combinations that you don't want, because they have such a low probability of occurrence. The selected numbers have been loaded into the wheel template in the right or favorable order.

Most covering designs will give very different results depending on where the individual numbers are positioned. The following screenshot will perhaps serve to illustrate what all players are up against: Remember that you are much more likely to have 5 matching numbers than none at all and that you are most likely to have 3.

For the sake of this illustration though, let's imagine that you have somehow managed to beat the odds of almost to 1, and 6 of your 21 numbers have actually been drawn. Take a look at the data within the blue rectangular border. The player to disqualify these 43, combinations for one reason or another has done nothing. They are just natural losers due to the simple mathematical facts inherent to the game. This still leaves over 10, combinations that are potential winners.

We are left with the thorny problem of somehow deciding which ones are worthy of playing and which ones aren't. Playing Winners use the knowledge they have gained and put their trust in it. They don't just talk the talk, but actually play, only when the conditions are favorable or when it just "feels right. Favorable conditions include things like waiting for the jackpot to roll over at least twice to a sizeable amount.

The benefits of this are three-fold: Losers tend to follow two opposing courses of action: They almost never download tickets, and when they do, it's under bad conditions. They play every draw. Bad Games A bad game is based on the following criteria: Cost vs.

All lottery games have high odds of winning, but some are truly ridiculous. Does the player have full or limited control over how the numbers are selected? How often are draws held? The worst offenders: Keno high odds, poor return, too frequent Daily Pick 3 or 4 - poor return, too frequent Powerball extremely high odds, poor return for anything but the jackpot Super 7 high odds, poor control There are no truly good or easy games, but some are better than others.

Here's what to look for: Losers exercise poor judgment and play the lottery like it is some back-alley craps game. Resources Winners find and use lottery resources that are free. Losers pay through the nose for the very same resources. Sharing Winners share their knowledge and resources for free, but losers do nothing but take. Are You a Lotto Hunter or Trapper? Then map the movements and occurrences of the numbers drawn to see what happens most often. Then with the knowledge of the static possibilities, you design a trap to try and capture the numbers when they are drawn.

What are its habits? What does it do the most? How does it move? Where does it spend its time most often? A trapper and a hunter are very similar, they are both after the same thing, but a trapper designs a trap sets it and waits, and a hunter tracks his or her prey upon its every move. A trapper knows the beast's habits, where it lives and where it moves to most often and designs a trap to place in its path. A hunter knows the beast's habits, how it moves and the area it lives in the most often.

Then the hunter tracks his prey and when he's in range, he takes aim and shoots at his target on its next move. To trap numbers you need to know where they go most often and with this knowledge you choose a set of numbers based on your trap design that are most likely to move together and you place them in combinations based on your trap design.

Remember that numbers have a wide range of paths to follow, so one must be patient and wait for the numbers to run the course that will lead them back down the path that you laid the trap on. To hunt numbers you can see where they last moved from and you can see where they last moved. Now in hunting and trapping there are rules. The first rule when hunting for numbers: So to take aim you must determine which numbers are most likely to move next and, when they do, you take your shot; remember that it takes six numbers to score a kill.

When trying to capture numbers, you should know the area they go to most often, how they move, where they come from and where they go. Top 10 Myths about Lottery and why they are not true 've seen it all, the evolution of lottery from the simple monthly games to the exciting lottery games available today; the good that the lottery winners have had around the world; the benefits that lottery tickets sellers have realized for their businesses.

From the beginning, most lottery firms in the world have been operated in the public interest, by men and women, who take their responsibilities very seriously; that's why lotteries have such a great reputation for honesty and respectability. For the first three lotteries in the US, former FB Special Agents were dunning the lottery because of their integrity.

Later, former law enforcement people headed several lotteries. People who are against the lottery and don't have evidence to support their position tend to create myths about lotteries. Myth 1 "The odds of being struck by a lightning are better than winning the lottery.

Also, you can win without hitting the jackpot at the lottery, but what second prize does the lightning strike offer? Missing a lot of fun and possibly a prize is the only consequence to not playing lottery.

Myth 3 "Lottery preys on poor by target marketing to those who can least afford to play" This is a very absurd myth because no one would focus on people who can't afford to download the product, as they will become bankrupt.

Usually, lottery products are marketed in qualifying retail outlets, which are predominantly supermarkets, gas stations and convenience stores. You won't see too many lotteries in areas where there are only some supermarkets, gas stations and convenience stores, but if there is a concentration of qualifying retail outlets you will see many more lotteries. So, you can imagine that the income level does not choose lottery sales sites. Almost every player downloads his ticket in the area where he or she works, shops and not necessarily where he or she lives.

Myth 4 "Lottery downloads are made mostly by low-income people" This is another unfounded myth. A survey conducted by the Washington Post found that middle-income people are the group that is most likely to play lottery. This survey says that: Myth 5 "That billboard thing in Illinois" The supporters of the lottery industry try to correct the bad press lottery, which the lottery received due to erroneous reporting about billboard placed in llinois in the year The llinois Lottery was charged by opponents with targeting advertising with a billboard picturing a lottery ticket and the wording "your ticket out of here.

The Washington Street located on the main access road to Chicago Stadium was chosen simply to reach an entertainment seeking audience. Myth 6 "You get nothing for your lottery download if you don't win a prize" Lottery is a game, therefore it is entertaining. With the acquisition of a lottery game, the player gets the excitement of scratching latex squares, choosing his or her lucky number, or opening a pull-tab and maybe, if he or she is lucky, he or she will even get a prize.

Even non-winners have the second chance to win something, because they can enter in special drawings for a second prize. The probability of the game enhances the excitement and the fact that every ticket could become a winner ticket, if it 63 is played correctly, becomes an entertaining challenge.

Television has an important role in creating a new dimension of entertainment for lottery games, by adding comedy, drama and suspense in the show.

Myth 7 "Lottery is responsible for the growing number of compulsive gamblers in the U. The survey pointed out that the availability of lotteries has absolutely no impact on the gambling problem.So to take aim you must determine which numbers are most likely to move next and, when they do, you take your shot; remember that it takes six numbers to score a kill.

When you play all the numbers, some additional guarantees come into effect. Do the same with the pair of the second number. A 4 line is guaranteed by any set of 3, a single number and any 6 winning numbers among the The successful elimination of four or more numbers has an opposite effect, lowering the odds an equal amount.

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